Wednesday, February 19, 2020

The Division 2 Review (PS4)

Written by Anthony L. Cuaycong


TitleThe Division 2
Developer: Massive Entertainment
Publisher: Ubisoft
Genre: Action, Adventure, RPG
Price: $59.99
Also Available On: Steam, XB1



The launch of Tom Clancy's The Division in 2016 was met with great expectations. As an online role-playing game, it bore the expertise of developer Massive Entertainment, whose previous work in seeing Assassin's Creed: Revelations and Far Cry 3 through gave it the confidence to pledge the setting of new standards in multiplayer engagement. Needless to say, the assistance that it received from other Ubisoft subsidiaries, particularly Red Storm Entertainment, Ubisoft Reflections, and Ubisoft Annecy enabled it to meet its objectives, albeit not without growing pains.




The cutting-edge visuals, outstanding combat mechanics, and immersive setting of Tom Clancy's The Division shone from the outset, but Massive Entertainment still needed to scramble after it hit store shelves in order to address the glaring lack of content, frustrating capacity of enemies to absorb damage, paper-thin storyline, and significant technical glitches that all detracted from the overall experience. That said, it bore such promise, and met said promise soon enough, that it went on to become Ubisoft's best-selling title of all time, generating revenues north of $300 million worldwide and, in the process, ensuring the release of a sequel.

Parenthetically, Tom Clancy's The Division 2 picks up from where its predecessor left off, following the narrative seven months after events showing the devastation the release of Green Poison, a reengineered strain of smallpox, wreaked upon New York. This time, however, Washington serves as the backdrop for its progression, with the White House used by the Joint Task Force as base of operations. Gamers assume the role of an agent of the Strategic Homeland Division and help keep as much order as possible within the chaos created by a de facto civil war.




Outside of the plot, which remains paper thin, Tom Clancy's The Division 2 proves superior to its predecessor in all aspects. It certainly hits the ground running, presenting the District of Columbia as a near-perfect facsimile of its real-life representation and providing gamers with open-world choices within rewarding mission structures. Combat is straightforward, if challenging; stealth and precision marked by care are keys to survival, whether going solo or as part of groups, and regardless of the type of factions to which enemies of the moment belong. And, yes, the degrees of difficulty fluctuate, but, unlike the first offering, stay eminently fair. Thusly, a commitment to persevere prevails; failure is inevitable, but frustration does not set in because insight borne of experience does pay dividends.

In this regard, Tom Clancy's The Division 2 encourages the proper planning of skill upgrades, and in the context of group excursions. Meanwhile, skirmishes yield loot drops that expand equipment and weaponry. Side activities are offered in abundance, but invariably within the context of enriching story perspectives and stakes. For the more adventurous, there is the Dark Zone, where other gamers can and will be enemies — sometimes under the guise of collaboration. Within this area, a separate leveling regime is in place, and going rogue offers the opportunity to appreciate the challenges from the other side. In any case, the interactions underscore the sharpness with which player-versus-player scenarios are laid out.




Significantly, Tom Clancy's The Division 2 continues to receive programming support. A recent patch, for instance, enables loot targeting; map updates occur every day and show specific locations for specific gear. Moreover, it gives relevance to brand loyalty; in-game equipment makers now have items for all customizable slots, thus enabling access to bonuses. If nothing else, Ubisoft's commitment to keep tweaking the title long after release signifies sensitivity to feedback and dedication to process improvement. Future content updates promise map expansions, talent customization, and further understanding of the overarching narrative.




All told, Tom Clancy's The Division 2 keeps gamers going for more. If there's one thing developers have known to be harder than generating interest in their products, it's keeping said interest over time. Clearly, Massive Entertainment is bent on continually cultivating the interest, a decided boon in this day and age of infinite entertainment choices. Consumers are intrinsically fickle, and the sheer number of options available to them taps into this nature. Ubisoft is betting that quality breeds allegiance — and winning.



THE GOOD:
  • Superior to predecessor in all aspects
  • Combat is challenging but fair
  • Continued support encourages long-term commitment
  • Near-perfect representation of Washington, D.C.

THE BAD:
  • Paper-thin plot
  • Absence of a narrative hook
  • Still subject to loot fatigue


RATING: 8.5/10

QA Gig At Adult Swim



Must be available to work full time, 40 hours per week
- Work with Production and Games Teams to create patch notes for launch cycles
- Test any new content/game launches to ensure that everything is working as intended
- Report defects and work with production, games team, and development to clarify and resolve any issues
- Guarantee that we are delivering the highest quality experience to our end users
Third Party Management
- Work with third party vendors, such as external testing vendors, to assist with on-going QA testing
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- Review all bugs that are reported and determine the validity of the bug

Those who are interested can send me an email with their resume to ryan.murray@turner.com.

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